About the Game

Paused is a game about an otter named Thea. The core mechanic in Paused is the “Shimmer” ability to slow down time to a complete stop. Nearby objects will have their motion greatly slowed down, while objects further away will be less affected. In the current pre-alpha version, parts of an ancient Otter civilization and their use of time manipulation can be explored. The goal of the prototype is to advance to the higher level of the canyon where the Otter civilization once lived.

On this project, we were responsible for gameplay programming, visual effects, character rigging, 3D animation of enemies, level scripting, API development for designers, procedural texturing, tool development, and creation of some 2D and 3D assets.

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